

Team Talks - You could finally get into the players at half-time - and then talk them down again after the final whistle.


Match prep was also assisted by a revamped training system, with individual schedules and additional roles for back-room staff, while fussy managers could now look up referee profiles and perhaps adjust tactics when yellow cards were likely to be in the offing. It didn't always help but it was a useful tool to have in your locker room. Wherever you were in the game, you could hit F1 to receive guidance, and while this feature was designed primarily for new players, veteran managers told us they also benefited from the occasional refresher!įM06 was notable for the introduction of half-time team talks. New audiences were also on our minds when we introduced the comprehensive in-game tutorial, with over 30,000 words of tips and suggestions. (This was also the first year for Football Manager Handheld, which you can read about separately.) Thanks to the new Xbox 360's hard disk drive, it was finally possible to build a football management game on console without compromising the depth of the simulation. Football Manager 2006 was the first time the series was opened up to a console audience in addition to traditional PC and Macintosh players.
